
Forgotten Wilds
Woodland roads, ruins and work spaces where absence starts to feel deliberate.
Some places disappear. Then the world forgets they were ever there.
A story-driven action-adventure about memory, identity and the cost of bringing the past back.
A village vanished so completely that nobody remembers it existed. Aven does.
Explore Eidra through real development captures from the current game. Each region carries its own history, atmosphere and scars.

Woodland roads, ruins and work spaces where absence starts to feel deliberate.

Cultivated paths and living terrain shaped by old irrigation and remembered routines.

Wet ground, broken structures and a landscape where water remembers another shape.

Roads, records and settled spaces influenced by the Custodians.

A colder final approach where the world feels increasingly deliberate — and incomplete.
Move between Present and Echo — remembered states of the same place. Lost structures, routes and truths can become physically useful again.

The website only reveals fragments. The rest belongs in the game.
Aven does not remember Kip. Kip remembers enough for both of them — but never explains everything at once.
Mara, Senn, Vey, Tova and others carry pieces of a past that no longer fits together cleanly.
Some protect the Anchors. Some help Aven. Others believe forgotten things should stay forgotten.
Menu, dialogue and gameplay are shown as they currently exist. Marketing art and actual game presentation are kept deliberately separate.



We are organizing the closed playtest now. Testers will help us find bugs, unclear objectives, pacing problems and the visual details that still need work.
The core game is playable while visual polish, testing and platform work continue.
There is no public release date yet. The current internal goal is to move toward release after the test phase without forcing a date that the build cannot keep.
COMING SOON